Forest and Evil - Dot Battlers Pack
A downloadable asset pack
Buy Now$7.00 USD or more
Add pixel front-view fantasy battlers with evil and forest theme into your game from insects, undeads, dragons, and more including their variant forms.
Features
- Contains 50 different battlers
- Contain 3 variant types: Original, Shift A, Silhouette
- Total battlers with original and all variants: 150 battlers
- Front view
- Pixel graphics
- Includes separated sprite PNG files with JSON which contains a list of filenames
- Includes 48x72 sprite size spritesheets and JSON which are generated using TexturePacker
- Includes optimized spritesheets and JSON which are generated using TexturePacker
Free version
The free version contains:
- 15 different battlers + their variants
- Total battlers with original and all variants: 45 battlers
License
- Credit/attribution is not mandatory, but very appreciated.
- Can be used for non-commercial or commercial project, except NFT and AI.
- Can be used for any kind of game engine or tool project.
- Asset may be modified.
- The asset itself cannot be resold.
- Can be used for unlimited titles.
Future Update
- More variant types color.
Latest Changelog
- v1.2 (May 21st, 2020 UTC)
- Added shiftA variant
- Fixed some pixels on several monsters
- Fixed mage skeleton wrong name and sprite order
Status | Released |
Category | Assets |
Author | Vsio NeithR |
Tags | 2D, battler, battlers, front-view, Monsters, Pixel Art |
Purchase
Buy Now$7.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:
Forest and Evil - Dot Battlers Pack v1.2 (zip) 519 kB
Download demo
Download
Forest and Evil - Dot Battlers Pack (Free) v1.2 (zip) 169 kB
Development log
- Added Shift A Monsters Variant for v1.2 Update!May 21, 2020
- v1.1 Update is UpOct 07, 2019
Comments
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I think your art style is great! I just want lots more!
Thank you so much! Will add more in future ๐๐๐!
These look great...I wish they were animated.
Sure, one day after I am better at animating : ).
Thanks for the suggestion! : )